Sensory

Synesthesia X1 – 2.44: The dream of individualised synaesthetic experiences

Guest post, by Dr Feng Zhu This blog post refers to the Synesthesia X1 – 2.44 device, a work by Tetsuya Mizuguchi (an iconic figure in computer games [1]) to consider how artistic visions of individualised synaesthetic experiences are shaped by, and could also be outside of, the logic of individual consumption and self-perfection. Figure… Continue reading Synesthesia X1 – 2.44: The dream of individualised synaesthetic experiences